Bridge Commander supports lip syncing for its characters. To use it, you need to generate a phoneme (.LIP) file for each sound file in the game. If a .LIP file is present in the same directory as a line a character is speaking, it will be used to lip sync the character. If there is no .LIP file, the game will use some random phonemes instead.
To produce .LIP files, do the following:
App.CharacterAction_ConvertFolderLWVs(path)where path is the relative path of the directory of .LWV files to convert. (i.e. "sfx/Bridge/Crew/Admiral Liu") It does not recursively process directories, and it will not delete the .lwv files when it is done. It just generates the .LIP files needed for lip syncing.
Created on ... February 06, 2002